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Rules committee recommedations

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http://www.ncaa.org/about/resources/media-center/news/wrestling-rules-committee-recommends-making-two-experimental-rules-permanent

 

Highlights of the potential changes:

1. Clarification of drop down stalling rule

2. Clarification of neutral stalling

3. Eliminate 4 point tech fall

4. 2 second near fall is 2 points, 4 second is 4 points

5. interlocking fingers - first call is PD, subsequent calls are stalling

 

These rules aren't final until the overall NCAA rules committee approves, but they will likely rubber stamp these recommendations.

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•Eliminating the four team points awarded for a technical fall if the winning wrestler fails to score a near fall.

 

Does this mean they will award a 5 point tech fall or a three point decision?

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•Eliminating the four team points awarded for a technical fall if the winning wrestler fails to score a near fall.

 

Does this mean they will award a 5 point tech fall or a three point decision?

Or does it mean that a 15 point advantage without nearfall does not end the bout. If after having a 15 point lead with no nearfall, he gets a nearfall, then it becomes a tech fall.

 

For example a wrestler has 10 takedowns and 1 escape vs 8 escapes. Leads 21 to 8 and starts the third period in neutral. He gets the takedown that does not put his opponent to his back. Present rules would end the match, and he would earn 4 team points. New rule he would still have time to earn a nearfall and 5 team points. Or he could just keep getting TDs and yielding escapes. Maybe ending up like 35-14. A 7 minute match worth 4 points

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I take it straight forward. If you're trading tds and escapes and the score is something like 25-10, the bout is stopped and 3 team points awarded. Tough luck, buddy. Learn to turn.

 

Personally, I'd like to see the tech with a near fall to be stopped and allow an option to continue if there's enough time left on the clock. This could result in a pin or a DQ if the losing man has a string of stall calls. Could make a difference in a close dual meet. Right now we let the staller off the hook by stopping the bout.

 

But what does ...using dual scoring in traditional tourneys mean, how does that work? 6-5-4-3 for every bout and no place points? or with place points?

Edited by Cooch1

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I take it straight forward. If you're trading tds and escapes and the score is something like 25-10, the bout is stopped and 3 team points awarded. Tough luck, buddy. Learn to turn.

 

Personally, I'd like to see the tech with a near fall to be stopped and allow an option to continue if there's enough time left on the clock. This could result in a pin or a DQ if the losing man has a string of stall calls. Could make a difference in a close dual meet.

 

But what does ...using dual scoring in traditional tourneys mean, how does that work? 6-5-4-3 for every bout and no place points? or with place points?

I think it's more that all tech falls are 5 points. In the scenario you described, winning 24-10 is worth more team points than winning 25-10.

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There's hardly anymore td/escape techs anymore, a relic of yesteryear. So a good rule change, unless wrestlers revert to the old pattern of the '90s which was the reason for tech being two tiered in the first place.

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Just going by the test in this article the tech-fall would be 5 points regardless of near fall being scored or not. At least that's the way I read it.

 

 

The others are good considerations and we'll have to see how they play out. I especially like the waiting at least 1 second after saying set in referee's position. Maybe this will finally get rid of the rolling starts.

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For what it's worth, there were 17 tech-fours, nationally, in D-1 vs. D-1 matches last year. Devin Carter (3) was the only wrestler with more than one.

 

Also for what it's worth, I think iMart tech-four'd our backup Gopher in 23 seconds and left him with a broken arm.

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I take it straight forward. If you're trading tds and escapes and the score is something like 25-10, the bout is stopped and 3 team points awarded. Tough luck, buddy. Learn to turn.

 

Personally, I'd like to see the tech with a near fall to be stopped and allow an option to continue if there's enough time left on the clock. This could result in a pin or a DQ if the losing man has a string of stall calls. Could make a difference in a close dual meet. Right now we let the staller off the hook by stopping the bout.

 

But what does ...using dual scoring in traditional tourneys mean, how does that work? 6-5-4-3 for every bout and no place points? or with place points?

So a guy who reaches 25-10 in 5:30 should only get 3 team points ---- but a guy who has 3 TDs, 1E, 1TV(locked hands) and 61 seconds of RT advantage vs 1 Escape should get 4 team points.

 

I just don't get your logic.

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